I decided to create this thread after checking out: Give Rewards for dewarding to the dewarder...and more gold I find it that many players, even after playing Dota for several years, still have difficulty adjusting to the game and how to approach it. Separation of roles, be it carry, initiator, tank, support or whatever often leads to the players themselves shackling the full potential of a hero. In addition leading to many heated arguments over balance, item changes/addition, talents and whatnot. Likewise it tends to lead to absorbing trendy metas and forgoing strategies which could prove more effective. This is not judgement on technical skills or even game knowledge, but more on game design. The core goal of Dota is to simply destroy 1 building. With that, many strategies have formed over the years and the majority include separating your roster of heroes by role. That is nice and all, but even in the past, that has lead to issues as one hero can do multiple things and has various strengths and weaknesses depending on gear or xp. As such, a well "balanced" team which on paper has all the necessary components to defeat the enemy, can end up loosing to a 5man carry stack, simply because of poor gold allocation or skill. And here's the thing. Skill is something you improve upon while playing the game, however gold is a valuable resource which can make even a bad player seem threatening. As the game evolved a more reasonable separation of priority was created, which is the positions system. Pos 1 being the hero who's allowed to acquire the majority of gold while pos 5 is often dedicated to providing ease of access to gold for allies by protecting them or their gold farming areas. With that said.. Forced position 5 with no pennies your pocket is just a standard form of play and not necessarily an ideal one. Truth be told, it's all about gold management. You don't really need a dedicated support often times due to babysit carries not being a thing anymore along with: greater access to gold, cheaper support utility items, backpack, tome of knowledge and powerspike talents. Gold priority in a team is something dynamic. After a certain hero obtains necessary core items to be effective, the shift can be made to an ally who is lacking in gold. Set ally may have powerful abilities, talents or has the allure of holding certain items in his inventory. There are thousands of strategies in this game, but playing with randoés limits them greatly. To anybody new or struggling to enjoy the game, just give this a try. Find people you can communicate easily with, form different teams and communicate on how to actually win the game. What peak level are you looking for, what items, lane progress, warding priority etc.. You'll find much greater flexibility and control over your preferred "role" and I can guarantee that you'll be experiencing Dota in a completely different way.